Inhalt anspringen

Whose pain is it, anyway?

On avatar embodiment, slapstick performances, and virtual pain

Schnelle Fakten

Zitat

D. Heßler, “Whose pain is it, anyway?,” Comedy Studies, vol. 11, no. 1, pp. 85–103, 2020.

Abstract

This article investigates the relationship of the player and her avatar in humorous single-player video games. Referring to slapstick performance characteristics and their perception as described by Louise Peacock (2014), it discusses the concepts of empathic and goal-oriented engagement by Petri Lankoski (2010), and proxy embodiment by Rune Klevjer (2012) along Manual Samuel (Perfectly Paranormal 2016), and Octodad: Dadliest Catch (Young Horses 2014). Considering mastery in ludic performance, and punishment for lack thereof, it focuses the tension between pain represented in avatar corporeality, and pain experienced by the player due to failing. Thus, this article provides a perspective that constructs the avatar-player relationship in single-player video games as a central double act typical to slapstick performances.

Schlagwörter

Agency

Avatar

Comedy

Game Studies

Immersion

Performance

Slapstick

Erläuterungen und Hinweise

Diese Seite verwendet Cookies, um die Funktionalität der Webseite zu gewährleisten und statistische Daten zu erheben. Sie können der statistischen Erhebung über die Datenschutzeinstellungen widersprechen (Opt-Out).

Einstellungen (Öffnet in einem neuen Tab)